Super Mugen Bros. Sonic (v1.3) by Shazzo, re-edited by DeluxeGamer705
From: Sonic the Hedgehog
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Obviously, since Shazzo's Super Mugen Bros. Mario and Luigi (which are still called as SMBZ Mario and SMBZ Luigi by people despite NOT being based on SMBZ) were re-edited by me, the Blue Blur himself, Sonic, had to be re-edited as well. Obviously, new stuff, new palettes, and more!

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1. CHANGELOG

-DXG's re-edit v1.3 (May 7, 2026)
 *[FIX] Plenty of animations had hurtboxes/hitboxes placed below the actual sprite, allowing for weird moments such as getting hit by anything below due to a hurtbox being below the main one.
 *[ADD] Character-specific intro against Super Mugen Bros. Mario.
 *[CHANGE] Input for Ring Toss - B, F, X/Y/Z -> F, DF, D, DB, B, X/Y/Z
 *[CHANGE] Palette 2 was slightly recoloured.

-DXG's re-edit v1.2.5 (January 25, 2026)
 *[BUFF] When a parry occurs, a pause appears which gives a chance to use a move before the opponent can recover from the move they're using.

-DXG's re-edit v1.2.1 (November 7, 2025)
 *[CHANGE] A.I, slightly.

-DXG's re-edit v1.2 (October 30, 2025)
 *[ADD] Match-over lose animation.
 *[ADD] New special - Ring Toss.
 *[CHANGE] A.I. a bit due to Sonic receiving a projectile move.
 *[FIX] Spin Dash had an infinite in the corner.

-DXG's re-edit v1.1.1 (August 29, 2025)
 *[FIX] Cancelling moves into hypers (and even performing them) was difficult due to the CMD file missing the default values.

-DXG's re-edit v1.1 (August 26, 2025)
 *[ADD] Aerial drift; now Sonic can move in the air after jumping!
 *[BUFF] Sonic now can use crouching attacks while running.
 *[BUFF] Normals were made faster.
 *[BUFF] Crouching attacks are now lows.
 *[CHANGE] Pausetime for stronger normals and stronger versions of some specials.
 *[BUFF] A.I. is now likely to use Air Dash after jumping.
 *[BUFF] Sonic now can block while running.
 *[FIX] Sonic Lightning did not use the correct guard sound.

-DXG's re-edit v1.0 (April 4, 2025)
 *[ADD] Jump sound.
 *[ADD] Two more winposes and replaced one of them.
 *[ADD] Losing animation.
 *[ADD] Taunt.
 *[ADD] New moves:
  - Sonic Slide
  - Air Dash
  - Hammer Smash
  - Ring Rain
  - Dark Sonic Slash
 *[ADD] Added A.I. - I bet he'll be aggressive if you try to approach him.
 *[FIX] Head.pos and mid.pos positions.
 *[REMOVE] His unique common1.cns file due to it being very buggy.
 *[CHANGE] All of the files were renamed.
 *[CHANGE] Moveset in numerous ways:
  - Spin Dash:
   - Now blockable up close due to no longer being a frame 1 attack
   - Now attributed as an attack instead of a projectile
  - Chaos Shockwave:
   - Shockwave became a separate helper projectile
   - Now causes soft knockdown
  - Sonic Spin:
   - More fluid animation
   - More combo-oriented
   - Now causes hard knockdown on the final hit
   - Now blockable up close due to no longer being a frame 1 attack
  - Chaos Shock:
   - Thunder became a separate helper projectile
   - Now causes hard knockdown
   - Now uses power when the superpause appears
   - Now attributed as a hyper instead of a special
   - Sonic is no longer affected by cornerpush during the move
   - Animation when the projectile hits the opponent is now smoother by lowering the pausetime
   - Now can be performed also when any punch is pressed.
   - Changed the directional input from D, DF, F to D, DF, F, D, DF, F.
   - No longer gives back power
  - Sonic Lightning
   - Sonic now charges up before he goes forward, making use of the previously unused sprites.
   - Now uses power when the superpause appears
   - Velocity greatly reduced to make sure Sonic doesn't go through the opponent when in front of them.
   - Pausetime has been greatly lowered, making the animation more smoother.
   - Changed the input from D, DF, F, Y+Z to D, DB, B, D, DB, B, any two punches to make space for Ring Rain (also to be consistent with Chaos Shock's new input)
   - Now attributed as a hyper instead of a normal
 *[ADD] EX specials.
 *[CHANGE] Running animation.
 *[ADD] An animation that plays when Sonic stops running.
 *[BUFF] Comboability - Sonic now can cancel his normals into specials or hypers (save for his crouching hard normal). Certain specials can be also chained into hypers!
 *[FIX/NERF/REMOVE] Infinite priorities on attacks that show Sonic attacking with his arms or legs.
 *[ADD] New sprites.
 *[CHANGE] Many animations were made more fluid and smooth.
 *[ADD] Hyper background.
 *[ADD] New hitsparks.
 *[ADD] Palette selector.
 *[ADD] Parrying.
 *[ADD] Guard Cancel.
 *[ADD] Hyper Combo Finish.
 *[ADD] "DANGER!" message

-Original (September 5, 2007*)
 *[EVERYTHING PRIOR TO THIS EDIT]*
*Judging from the files before the edit)

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2. GAMEPLAY

-MAIN GAMEPLAY-
Sonic is a character that resorts to rushdown, which is especially given thanks to his fast movement speed and quick speed for his normals. The majority of his specials make him move forward, which can allow him to get to the opponents in a different way and perhaps attack them. Although Sonic has a multi-projectile that tracks the opponent, he also has a projectile that goes diagonally.

-COMBOS-
Sonic is a combo-heavy character that can cancel normals into stronger ones, and can cancel them into specials and hypers. Specials can be also cancelled into different ones, though there's a pattern for Sonic to perform larger combos when doing this. He can finish the combo via Chaos Shockwave, or any of his hypers, though it's not recommended to use Sonic Slide for combos when you're aiming for a hyper.

SPECIALS:

Spin Dash: D, DF, F, X/Y/Z
- Sonic performs his iconic Spin Dash and hits the opponent several times, causing hard knockdown on the final hit. Great combo tool and horizontal distance varies depending on the button pressed.
 - EX version: Increased distance.

Chaos Shockwave: D, DF, F, A/B/C
- Original description: Sonic uses the chaos emerald to summon a shockwave that knocks the opponent away.
 - Additions: Decent combo tool and causes soft knockdown.
  - EX version: Causes hard knockdown.

Sonic Spin: D, DB, B, X/Y/Z
- Sonic spins in a circle twice, causing hard knockdown on the final hit. Excellent combo tool.
 - EX version: Sonic charges slightly forward.

Sonic Slide: D, DB, B, A/B/C
- Sonic slides forward (duh), tripping the opponent. The hard and EX versions also cause a PalFX. Good combo tool and must be blocked low.
 - EX version: Increased distance.
  - This is also used for the guard cancel, which is performed by pressing Z+C during blockstun at the cost of 1000 power.

Air Dash: D, DF, F, X/Y/Z (AIR ONLY)
- Basically an aerial version of Spin Dash that only hits once and cannot be blocked when crouching. It also makes Sonic go slightly up.
 - EX version: Increased distance.

Hammer Smash: B, DB, D, DF, F, X/Y/Z
- Sonic uses a hammer to knock the opponent away, causing a wall bounce. May have some startup, but when used as a combo tool, its startup is heavily decreased. Good combo tool.
 - EX version: Larger knockback.

Ring Toss: F, DF, D, DB, B, X/Y/Z
- Sonic throws a ring that goes diagonally. Can be a good zoning tool and velocity varies depending on the button pressed.
 - EX version: Sonic throws two rings.

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HYPERS:

Chaos Shock: D, DF, F, D, DF, F, X+Y/Y+Z/X+Z (uses 1000 power)
- Original description: Sonic's emerald powers up, and unleashes a beam of concentrated chaos energy.
 - Additions: Causes hard knockdown and is a great combo tool.

Ring Rain: D, DF, F, D, DF, F, A+B/B+C/A+C (uses 1000 power)
- Sonic looks up as a bunch of rings fall down onto the opponent, knocking them down. Good zoning tool and tracks the opponent's position.

Sonic Lightning: D, DB, B, D, DB, B, X+Y/Y+Z/X+Z (uses 2000 power)
- Original description: Sonic charges himself up with the chaos emerald and lunges at the opponent in a burst of blue flame.
 - Additions: Excellent combo tool and causes hard knockdown.

Dark Sonic Slash: D, DB, B, D, DB, B, A+B/B+C/A+C (uses 3000 power)
- Sonic transforms into Dark Sonic and then charges forward very fast, slashing the opponent and knocking them down.

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3. PALETTES
Sonic has a total of 12 palettes, all of which can be selected if you press a different button when you're at the character select screen. Note that palettes 7-12 can only be selected if you hold start (which is used for the taunt). However, Sonic comes with a palette selector, which allows the player to select any of the 12 palettes, which can be helpful if they change their mind before the match can start. Below are the palettes:

A: Sonic (Default)
B: Super
C: Knuckles
X: Purple
Y: Cyan
Z: Shadow
Start+A: Silver
Start+B: Reverse
Start+C: Metal Sonic
Start+X: 8-bit
Start+Y: Chuih
Start+Z: Joe Musashi (kinda resembles him)

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4. NOTES

-THINGS YOU CAN DO WITH HIM-
 1. Make a match with him.
 2. Share it with your friends/fans in case you would want them to gain a potential interest in the Sonic series… if they haven't heard of it somehow.
 3. Give him an A.I. patch if you want his A.I. to be stronger. No permission needed, though credit will be still appreciated. :)
 4. Create additional palettes for him, in case you would want more variety or have your own palettes.
 5. Send me feedback if there are any oddities, oopsies, or bugs, especially that can affect his gameplay.

-THINGS YOU CANNOT DO WITH HIM-
 1. Make NSFW/18+ edits (this includes vore edits. He's a teen after all!).
 2. Bash him (it's a waste of time. There are better ways of using your time rather than bashing. This isn't the 2010s anymore anyways).
 3. Make spriteswaps or paletteswaps of him, because doing them is laziness and is disrespectful.

-THINGS THAT REQUIRE PERMISSION-
 1. As I tend to have trust issues with some Mugen content creators, editing him requires permission from me. Note that what can be edited are combos, gameplay, and other stuff, but absolutely no NSFW/18+ edits as mentioned earlier.
 2. Using codes from the character if you're creating a Mugen character yourself. It's better to learn how to code instead of steal, so if you would want to use some of his code, ask me first.
 3. Use of sprites in a different project.

-KNOWN ISSUES-
 1. The A.I. code is not perfect, but I tried.

-OTHER NOTES-
 1. This character was made only for Mugen 1.0 and up. Older versions of Mugen will not load the character.
 2. Tested on Mugen 1.1, but still works on Mugen 1.0.

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5. INSTALLATION

Struggling with adding Sonic to your roster? No worries, here's how to do it:

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: SonicSMB

And here you go! Sonic should now appear anytime you start Mugen.

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6. CONTACT

Found any bugs or oopsies with Sonic? Then please tell me about them and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: DeluxeTheGamer705
Twitter/X: @DeluxeGamer705
Bluesky: DeluxeGamer705
Discord: @deluxegamer705 (note that I do NOT do friend requests with randoms)

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7. SPECIAL THANKS
Shazzo: You get the picture.
Sega and Sonic Team: For creating Sonic.
Ren Ramos, QuadFactor and AsuharaMoon: For the sprites.
Kong: For ripping the hitsparks.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course.